- All sections
- A - Human necessities
- A63F - Card, board or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for
- A63F 13/218 - Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
Patent holdings for IPC class A63F 13/218
Total number of patents in this class: 219
10-year publication summary
7
|
28
|
23
|
31
|
30
|
31
|
39
|
25
|
20
|
10
|
2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Valve Corporation | 586 |
27 |
Sony Interactive Entertainment Inc. | 5162 |
23 |
Nintendo Co., Ltd. | 3001 |
13 |
TS Tech Co., Ltd. | 1388 |
9 |
Microsoft Technology Licensing, LLC | 51439 |
8 |
Tencent Technology (Shenzhen) Company Limited | 12951 |
8 |
Sony Corporation | 32931 |
6 |
Immersion Corporation | 586 |
6 |
Supercell Oy | 302 |
6 |
HTC Corporation | 2219 |
5 |
META Platforms Technologies, LLC | 4806 |
4 |
Disney Enterprises, Inc. | 6012 |
3 |
Cheng Uei Precision Industry Co., Ltd. | 636 |
3 |
Cygames, Inc. | 364 |
3 |
Konami Digital Entertainment Co., Ltd. | 1833 |
3 |
Orpyx Medical Technologies Inc. | 97 |
3 |
Brooklyn Fitboxing International, S.L. | 13 |
3 |
Samsung Electronics Co., Ltd. | 131630 |
2 |
Apple Inc. | 50209 |
2 |
Hyundai Motor Company | 19021 |
2 |
Other owners | 80 |